Design approach

Every day I discover something new as the design world is an ever-moving target.

However, best practices remain unchanged: good design can't compensate for poor usability; simplicity takes work; and it doesn’t matter how great the product is if no one wants to use it.

Designers with principles

These are the principles I foster in the design teams I lead.

For the team

Wear different shoes

Check your biases, lead with empathy

Own your sh*t

Your work, your decisions, your mistakes, your success

Share, collaborate, listen

Learn from other’s strengths, wins, failures, and experiences

Be the ball

Bounce back from disappointment, failure, struggle, disagreement

Wash the windows

Look for ways to be more transparent and clear with each other

Dare to be different

There is no one way to solve a problem or be a designer

For the work

Design for all

Inclusive design makes products better for everyone

Outcomes, not outputs

Prioritize what you’re trying to accomplish, not what you need to create

Understand the “why”

Dig below the surface to uncover real user needs and solve for root causes

Predictability isn’t boring

Focus on solving unique challenges, don’t reinvent the wheel

Clarify the complex, streamline the simple

Forgo “fancy” in favor of easy to understand, explain, and use

Flexible process, not principles

Process changes with timelines, but quality is never compromised